﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace D2DEngine.ParticleEffect
{
    public class D2DParticleSettings
    {
        public int MinParticles = 130;
        public int MaxParticles = 150;

        public float MinVelocity = 450;
        public float MaxVelocity = 500;

        public float MinAngularVelocity = -MathHelper.PiOver4;
        public float MaxAngularVelocity = MathHelper.PiOver4;

        public float MinAcceleration = 0;
        public float MaxAcceleration = 0;      

        public float MinLifetime = 0.5f;
        public float MaxLifetime = 2.0f;

        public float MinScale = 1.0f;
        public float MaxScale = 1.5f;
    }
}
